Viewing Real-World Faces in 3D

Published in International Conference on Computer Vision (ICCV), Sydney, Austraila, 2013

Recommended citation: Tal Hassner. Viewing Real-World Faces in 3D. International Conference on Computer Vision (ICCV), Sydney, Austraila, 2013.

Abstract

We present a data-driven method for estimating the 3D shapes of faces viewed in single, unconstrained photos (aka “in-the-wild”). Our method was designed with an emphasis on robustness and efficiency – with the explicit goal of deployment in real-world applications which reconstruct and display faces in 3D. Our key observation is that for many practical applications, warping the shape of a reference face to match the appearance of a query, is enough to produce realistic impressions of the query’s 3D shape. Doing so, however, requires matching visual features between the (possibly very different) query and reference images, while ensuring that a plausible face shape is produced. To this end, we describe an optimization process which seeks to maximize the similarity of appearances and depths, jointly, to those of a reference model. We describe our system for monocular face shape reconstruction and present both qualitative and quantitative experiments, comparing our method against alternative systems, and demonstrating its capabilities. Finally, as a testament to its suitability for real-world applications, we offer an open, online implementation of our system, providing unique means of instant 3D viewing of faces appearing in web photos.

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What’s New

  • 3-May-2015: Please see followup project on face frontalization for code and data.
  • 28-Oct-2013: We’ve now made the code used for face pose adjustments available online! This includes functions for rendering standard 3D, CG files directly from MATLAB, along with depths and 3D coordinates.