Call for Grants 2025


Call for Proposals
Submission

Submission of Research Grant Applications in the Field of Innovations in Learning Technologies for 2025

Since its establishment in 1974, the Open University has been committed to academic excellence and expanding access to higher education across Israeli society. These founding principles remain at the core of the OUI's mission, reflecting our belief in the potential of human capital in all its diversity, and in education as the foundation for improving lives.
The OUI offers more than degrees; it empowers individuals and contributes to a stronger, more inclusive Israel. Our impact unfolds through individual transformation—one student and one success story at a time.

Publication and Acknowledgments:

Publication and Acknowledgments:

Researchers receiving the grant are expected to use their findings in academic research projects and publications. Publications should acknowledge the funding support, stating: "This research was supported by the Center for Innovations in Learning Technologies at the Open University of Israel." This acknowledgment should be included in published papers, conference presentations, or other research outputs. 
The research grant will be awarded in two phases: the first half upon notification of approval, and the second half upon submission of the final research report.

Submission Guidelines:

Submission Guidelines:

Research proposals will be reviewed by the academic committee of the center. Proposals should be a maximum of three pages and include the following: background, literature review, research questions, research methods (up to 250 words), estimated budget, expected outcomes, references, and an estimated research timeline. The inclusion of a data collection and analysis section is highly recommended. Additionally, proposals must include a short CV of the researchers. Proposals will be submitted as a PDF document to the center's academic committee, including references, citations, and appendices.

Deadline for Submission:

Deadline for Submission:

Research proposals and inquiries should be sent via email to innovation@openu.ac.il by May 10, 2025, with "Research Proposal Submission" as the subject line.

Grant Period:

Grant Period:

The research grant will be provided for up to 12 months. An interim report is required no later than 20 months after approval of the proposal. Researchers are invited to present their findings at a special research event hosted by the Center for Innovations in Learning Technologies at the Open University.

Grant Recipients 2024


GRANTS

Exploring the Impact of Chatbots on Problem-Solving, Abstraction Abilities, Affective Factors, and Student Approaches in High School Computer Science Education

Dr. Rinat Rosenberg-Kima and Dr. Mor Friedborn-Yasherim, Faculty of Education in Science and Technology Technion - Israel Institute of Technology

This research proposal delves into the impact of Chatbot interactions on high school students majoring in Computer Science (CS). The primary aim is to investigate how chatbot engagement affects students' problem-solving skills and abstract reasoning within computational problem solving contexts. The study will also examine the wider affective responses to Chatbot usage, assessing how these AI interfaces influence students' emotional responses to the CS curriculum. Amidst the growing infusion of artificial intelligence in education, it is critical to evaluate both the cognitive and emotional repercussions. This is particularly relevant for optimizing student interactions with AI tools during key educational stages. Utilizing a mixed-methods approach, this investigation will dissect the complex role of Chatbots as educational tools. It aims to determine their potential to transform educational outcomes while dealing with problem-solving and developing thinking strategies and to influence self-efficacy and engagement in CS studies. This study's anticipated contributions are manifold: providing empirical evidence on the effectiveness of chatbots in CS education, comparing learner outcomes between those who engage with chatbots and those who do not, and offering strategic recommendations for AI integration into teaching methods. The insights derived from this research could guide policy-makers and curriculum designers in adapting new methods in the era of Chatbots.

GRANTS

Immersive Virtual Reality in Education: Training, Teaching, Learning and Assessment processes in Schools in Israel

Esti Schwartz, PHD Student, Department of Education and Psychology: Technologies and Learning Systems program, The Open University of Israel.

Immersive Virtual Reality has the potential to revolutionize education by providing student-centered, engaging learning experiences. VR takes various forms in schools, such as desktop virtual reality (DVR), immersive classrooms (IR), and head-mounted display virtual reality (HMD-VR), each with different levels of immersion. While educational use of VR enhances engagement and knowledge retention, it also poses challenges such as cognitive overload and privacy concerns. This research innovatively explores established educational frameworks in VR learning settings, specifically the e-CSAMR framework, combining the SAMR model with an e-collaboration classification, and a Teacher Prototypes typology. The study aims to explore professional development for VR teaching, changes in teaching and learning processes. Using a mixed-methods approach with multiple case studies, the research involves 36 teachers, 36 students, 12 ICT training instructors, and 12 ICT school coordinators. The study will observe actual learning in all three VR modalities- DVR, IR and HMD-VR and interview the participants. Ultimately, this research enhances teaching, learning, assessment and teacher training, in VR-based education, contributing to the e-CSAMR and Teacher Prototypes frameworks.

grants

The Impact of Avatar Similarity to a Human, Based ChatGPT, on the Effectiveness of Training to Improve Soft Skills

Nirit Gavish & Itzik Ben-Shlush, Braude College of Engineering, Carmiel

The rise of large language models (LLMs) sparked the question of how to communicate optimally with them. Since large language models learn through self-supervision and are based on billions of parameters, they possess communication skills and understand interpersonal communication. However, while they are capable of generating responses in communication with users, there is still a challenge in predicting their responses accurately, as these models, though highly advanced, are not always able to handle real-life communication scenarios as efficiently as humans. The challenge lies in how to effectively use the models for communication, especially when interacting with them through interfaces like text-based communication. The research explores this challenge, focusing on soft skills improvement by using an avatar-based task in virtual or augmented reality environments. In the proposed study, the task involves role-playing a job interview with an avatar that is based on a soft skills training model. The participant trains with ChatGPT through this avatar, which plays the role of an interviewer, asking questions related to the job. The avatar is designed to provide feedback on the trainee's performance. A key question in this research is how similar the avatar should be to a human. On one hand, the more the avatar resembles a human, the more realistic and familiar the interaction will feel, increasing the likelihood of the trainee treating the interaction seriously. On the other hand, if the avatar resembles a human too much, the trainee might mistakenly apply interpersonal communication knowledge to the avatar interaction, assuming it follows the same patterns as human interaction. The research will use the EON-XR commercial system to facilitate this training, measuring trainee performance during the job interview through the system, and examining subjective feedback on how the trainee perceives their improvement in soft skills.

Outstanding Dissertation and Student Paper Awards


Outstanding Dissertation - Chais 2024

The Wisdom of the Crowd in Education: Engaging Teachers and Students in the Co-Creation of Pedagogical Knowledge to Support Personalized Teaching in Blended Learning Environments
Dr. Elad Jacobson - Weizmann Institute of Science

My research focuses on examining how semantic information helps teachers search for and select personalized learning materials within repositories of open educational resources, leveraging the wisdom of the crowd—teachers and students—to collect such information, and the impact of these processes on teachers' reflective thinking. The term semantic information refers to metadata that contains information about the types of knowledge a learning resource addresses, teachers' opinions and feedback on the resource’s suitability for different pedagogical scenarios, and evaluative judgments regarding its quality.
The primary goal is to expand our understanding of how to design learning environments that support teachers in tailoring their instruction to their own pedagogical preferences and to the needs of each individual student. The research focuses on crowdsourcing—the collection of information from teachers and students—as a means of gathering semantic and evaluative data on learning resources. Specifically, it explores mechanisms to enhance teachers’ motivation to contribute metadata about educational resources, such as providing social recognition.
The findings highlight the importance teachers attribute to peer recommendations on learning resources, the feasibility of increasing teachers’ motivation to contribute such recommendations through social mechanisms, and the relationship between the strength of social ties within the teaching community and the effectiveness of these mechanisms.



Student Paper Award


Building Emotional Bridges: Teachers-Mediated Program to Support Children with Autism -
Ifat Bar. Dr. Ofer Golan, Prof. Sigal Eden, Bar-Ilan University


People with autism experience significant challenges in emotional understanding that is fundamental for social functioning, including difficulties in identifying emotions from nonverbal cues and social context, as well as deficits in emotional language expression. This study aimed to enhance emotional understanding among children with autism in special education classes through a teacher-mediated computer-based intervention program. The research included 116 children with autism (17 girls and 98 boys), aged 7-10, who were randomly assigned at the class level to either the intervention group (n=59), which participated in two computer-mediated lessons weekly for 22 weeks, or the control group (n=57), which continued with the standard special education curriculum. Pre- and post- intervention assessments measured participants' abilities to identify emotions from nonverbal cues, comprehend emotions in social contexts, and utilize expressive emotional language. Results demonstrated that the intervention group showed statistically significant improvements in emotion identification from non-verbal cues and social context, as well as enhanced emotional language capabilities compared to the control group. However, no significant improvement was observed for emotions not specifically addressed in the intervention program. The integration of such technology-mediated interventions within educational systems presents a promising approach for enhancing emotional and social development among students with autism. To the full paper