Call for Papers
The Research Center for Innovation in Learning Technologies at the Open University is continuing our tradition of organizing the Chais Conference for the Study of Innovation and Learning Technologies. We invite proposals for lectures, posters, and panels for the sixteenth conference, to be held on February 16, 2021.
Technological innovation is one of the biggest challenges facing education decision makers and researchers of learning processes. We are witnessing the adoption of technological innovations by large sections of the public, but studies are needed to examine the effectiveness of their integration in teaching, tutoring, learning, and learning management. The conference serves as a meeting place for discussion, presentation of papers, and exchange of views between researchers and experts in the field. It is geared towards researchers, students, and professionals in the field of technological innovation, particularly the realm of learning technologies.
The conference is a platform for presenting studies dealing with learning technologies and technological innovation. It also aims to promote academic dialogue and to contribute to the formation of a community of researchers in the fields of innovation and learning technologies.
Priority will be given to presenting empirical, quantitative, and qualitative research, and to reports on the successes or failures in implementing technological innovation, particularly in learning, teaching and training. Proposals may be submitted for the presentation of theoretical studies as well.
The deadline for submitting proposals is October 22, 2020. Please browse the articles, presentations, and recordings of previous Chase participants on our website: The Research Center for Innovation in Learning Technologies
Submissions: EasyChair Chais 2021
· Empirical examination of the contribution of pedagogical models, tools, and digital environments to teaching and learning
· Cognitive aspects of learning in technological environments
· Integration of technologies in the education system and in institutions of higher education in Israel
· Learning technologies and reducing social gaps; lifelong learning
· Lifelong learning
· Learning technologies to promote people with special needs
· Open learning resources; MOOCs resources
· Innovation in training and learning in organizations and industry
· Digital games, augmented reality, and virtual reality as learning environments
· Code, robotics, and maker education to promote teaching and learning processes
· Learning analytics
· Discourse research in the fields of learning technologies and innovation
· Social and emotional aspects of interaction between learners and themselves, and between learners and teaching and administration staff.
· Human-computer interaction (HCI)
· Interaction on social networks
· Economic, organizational, legal, and ethical aspects of integrating learning technologies
· Adoption of innovative technologies in organizations: theoretical models and field research
· Measuring the added value of new technologies and information management in organizations and institutions
· Innovation management
· Objections to the adoption of new technologies in organizations and institut